HelioVap (UC Berkeley)
Social Impact Track(s): Energy & Resources
Team: Kelly Conway, Casey Finnerty, Druva Chandrasekhar
Across the 2,700 islands of Indonesia, one in eight households lack clean water access. Traditional desalination technologies have too high energy requirements, costs, and brine discharges to be implemented in these coastal communities. As a result, households often purchase bottled water, which is both expensive and environmentally damaging. HelioVap is a floating, stand-alone desalination device that can provide reliable water access to coastal communities through an off-grid, zero-liquid discharge process that directly uses sunlight to separate seawater into its fundamental components. HelioVap is being designed to produce 75 L of water per day, which should be sufficient to meet the drinking and cooking requirements of five households through the utilization of alternative energy sources including sunlight, wind, and natural temperature gradients. This technology does not threaten biodiversity in the coastal ecosystems that over 50% of the population relies on for income, and the use of alternative energy sources reduces cost and carbon emissions of the process.
Impactify (UC Berkeley)
Social Impact Track(s): Cities & Communities, Art & Social Change, Education & Literacy
Team: Annie Sheoran, Jennifer Pfister, Daniel Haim, Soniya Parmar Anahita Saidi
Impactify is an app that aims to mobilize young people for social or environmental justice action by (1) educating them on the most urgent societal challenges and (2) showing them concrete, effective ways to be a changemaker. We believe anyone can be a changemaker. Our research showed that GenZ wants to be part of the solution, not the problems (climate crisis, rising inequality, racism, sexism etc.). However, most young people do not know how concretely they can contribute to change. This should not be an obstacle for social justice action, as there are so many different ways anyone can make a difference and stand up for human dignity and the planet. Impactify’s solution will not only raise awareness on societal and environmental issues, but also suggest effective social engagement opportunities ranging from advocacy work to volunteering.
Lyzapay (Makerere University)
Social Impact Track(s): Financial Inclusion, Workforce Development, Education & Literacy
Team: Dickson Mwesiga, Solomon Oshabaheebwa, Samson Natamba, Paul Muwanguzi, Syson Natukunda, Tony Blair Nasasira
Youth in Uganda start business ventures with little or no knowledge of financial management or good business practices and with limited access to capital. About 50% of this population has little or no assets to put up for collateral for loans and they do not come from rich families to get capital. Without these resources, businesses are bound to fail, resulting in a vicious cycle of youth unemployment, food insecurity, and under performance of the economy. Lyzapay is a mobile application platform that gives both financial literacy and access to capital to business owners in Uganda. The application analyzes the entrepreneur’s personal data, business financial records, assets, and financial literacy to compute a credit score. This is integrated with a financial advisory platform that has a series of customized training modules and tools tailored to suit the Ugandan setting. Lyzapay will enhance the local entrepreneurs’ knowledge of financial management and good business practices.
Mabinju Borehole Project (UC Davis)
Social Impact Track(s): Global Health, Food & Agriculture, Energy & Resources
Team: Shana Roostaie, Claire Winter, Krista Blide, Sergio Jimenez, Aidan Ferguson
In the community of Mabinju, Kenya, 3,500 people have limited access to clean water for agriculture and basic needs. Lake Victoria, the main water source in Siaya county where Mabinju is located, is infested with water hyacinth and contaminated with fluoride and traces of copper (II) and zinc (III), which cause rapid spread of disease throughout the region. The Mabinju Borehole Project will address the lack of accessible clean water in the region by installing a borehole that uses a solar-powered pump to extract groundwater. The project aims to provide enough potable water for the community’s needs. With this accessibility, the residents will no longer have to rely on polluted, stagnant water from Lake Victoria. The rate of water-borne illnesses, such as cholera and dysentery, will decrease and the community’s income and food, which relies substantially on their agriculture, will further thrive with an abundance of clean and accessible water.
Matica (Makerere University)
Social Impact Track(s): Education & Literacy, Art & Social Change
Team: Brian Matovu, Julius Mugaga, Solomon Oshabaheebwa, Lydia Akino, Fredrick Bulondo
Mathematics is vital in the development of elementary skills like creativity, problem solving, and innovation, yet many children go through school with little knowledge and skill in the subject. Understanding the subject of mathematics is necessary because it not only drives improved performance in STEM, but also improves general intelligence to solving everyday challenges. Matica is a novel, low-cost mathematics game that improves mathematical learning, critical thinking, and mental work among children in Uganda and other resource-limited countries without proper infrastructure and capital investments to use high-end technologies. Matica allows learners to have fun with mathematics, while they play and interact with their teachers, parents, and peers. It has been designed as an eccentric mathematical social learning tool for learners to improve basic skills in mathematics, arithmetic computations, competencies, and interests through social interaction and playing like other ordinary card games, employing Matica’s mission to provide every child the platform to love and succeed in Mathematics.
Mindset & Milestones (UC Los Angeles)
Social Impact Track(s): Art & Social Change, Education & Literacy, Workforce Development
Team: Diondraya Taylor
While the battle for gender equity continues, girls have to be prepared to succeed in society as it stands. That requires the confidence to fight for a seat at existing tables and the confidence to create new ones. Plainly stated, girls need educational and engaging spaces. Mindset & Milestones seeks to address the problem of self-efficacy, confidence, and opportunity deficits for girls by introducing them to entrepreneurial learning curriculum. The primary delivery of the curriculum will be via the workbook “Mindset & Milestones: A Girl’s Guide to Thinking Like An Entrepreneur” and in-person workshops. Entrepreneurship is not only a powerful way to exercise problem-solving skills, but it also allows girls to find the value in their ideas and find a way to succeed in the face of adversity. In the end, the vision is for girls to leave programs feeling like they have the ability to create something from nothing and contribute to any environment.
NeoMotion AI (UC San Francisco, UC Berkeley)
Social Impact Track(s): Global Health
Team: Mathias Vissers, Wei-Kai Lin, Nikhil Yerasi,
Stroke rehabilitation is often inaccessible, expensive, and requires a lot of scarce, highly trained professionals. By harnessing the processing power of smartphones in combination with recent advances in artificial intelligence, NeoMotion AI will be able to improve rehabilitation at a worldwide scale. NeoMotion AI is run on AI-based pose estimation algorithms and it optimizes them for usage on smartphones without internet connection. Using a smartphone camera and this software, the solution involves tracking the coordinates of every joint of the upper and lower limbs, proving patients, rehabilitation specialists, and physicians with a tool to track patient’s rehabilitation progress over time. At a later stage, performing rehabilitation exercises in front of a smartphone would allow patients to receive personalized exercise corrections or new and adaptive exercises suggestions. NeoMotion AI can provide an engaging rehabilitation experience for stroke patients through a social platform, creating a sense of community, and a more integrated management system for physical therapists or physicians.
PIC.ME (UC Santa Barbara)
Social Impact Track(s): Education & Literacy, Workforce Development
Team: Talitha Buschor, Arjun Gathwala
Approximately one third of people with autism are nonverbal, resulting in a rising need for a user-friendly, socio-culturally relevant means of assistive technology to help them communicate. PIC.ME: Personalized Interactive Communication Made for Everyone is an app that can be downloaded onto a personal smart device, such as a smartphone or tablet, for people with exceptional needs, such as autism, or other language disabilities. Users can personalize pictures used for picture exchange communication that are culturally and socially relevant to their lives, record vocalizations for words and sounds to match pictures, and practice language and social skills with games. This app will not be limited to people with autism, but will be accessible for any person living with a disability that causes a loss of the ability to effectively communicate. PIC.ME will not only make assistive technology more available to all, but it will make the right of communication more equitable for all.
Signum (UC Berkeley)
Social Impact Track(s): Workforce Development, Education & Literacy, Cities & Communities
Team: Sahil Mehta, Arth Vidyarthi, Raghav Singh, Suyash Jaju
Unemployment and underemployment affect roughly 70% of all Americans in the deaf community. Signum is a video chat solution created to solve this problem. Designed as a workforce development tool, Signum utilizes a machine learning model to translate video of ASL gestures to text, easing communication for people with hearing and speech impairments who can only communicate in ASL. Although several other startups are currently developing similar technologies, Signum distinguishes a gap in the market due to its emphasis on providing an inexpensive and non-intrusive means of communication targeted towards removing barriers in the workplace. Signum’s current target market is “functionally deaf” ASL users in the workforce between 18 and 35-years old. Signum will be used in conjunction with popular workforce video chat platforms such as Zoom, Google Hangouts, and Cisco WebEx to expand to a broader audience and impact millions of lives.